But other people are out there, doing the same thing, and this is where the trouble starts. Plus a reasonable reserve of cash ("build points", in fact) in your treasury to spend on more.įirst you'll plant your flag and your first colonies on whatever other planets are in your home system while your cruisers fan out to nearby stars in search of new worlds to conquer. Critical decisions of population growth, industrial development, military power and technological investment in the early game will decide your fate in the struggle for galactic domination.Īt the start of the game you control a single star system and your home planet, with a handful of population, a little industry, a few ships and just enough technology to make them fly. Keywords: commercial, open-ended, www, computer, space, wargame, economic, abstractīoldly go where no bug-eyed floppy-tentacled being has gone before in our games of the exploration and conquest of space.
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